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Eoehoma Firearms (& friends) #2315
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
conflict deez nuts |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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oops
Co-authored-by: thgvr <[email protected]> Signed-off-by: retlaw34 <[email protected]>
This review was addressed
About The Pull Request
Holy shit, this should not have taken a year to make
Adds the E-10, E-11, E-40, E-50, and E-60 to the game. Weapons manufactured by defunct firearms company Eoehoma Firearms.
Founded in 77 FS, Eoehoma was a early pioneer of ‘hybrid’ Solarian and Kalixcian laser weapons. The company went bankrupt due to increasingly poor and risky decision making, and all of it's patents were bought out by Nanotrasen. While Nanotrasen's Emitters bear a striking resemblance to the E-50, otherwise Nanotrasen has not produced any of Eoehoma's old weapons, instead focusing on Sharplite designed weapons.
Other changes:
Why It's Good For The Game
ceredits to tetrazeta for the unfinished deathsquad sprite, i simply finished it and touched it up
One of the last things i remember the old leads planned was to buff lasers to make them stand up to the various ballistics better. Also allows Pulse Rifles to be more used in events by nerfing them to not be comedically overpowered. Now they are just Overpowered.
More ruin content and such. I'm sure the maptainers will make good use of this stuff.
And sprites, i fucking love sprites
Changelog
🆑 retlaw34, tetrazeta
add: Eoehoma Firearms, a new guns manufacturer!
add: ERT and "Asset Protection" Hardsuits have gotten a new look!
add: New laser fire sounds
balance: Lasers now do slightly more damage
balance: Pulse rifles don't destroy walls anymore and do slightly less damage, and have lost their stun mode.
balance: Emitters do 60 damage and create turf fires on hitting a non-supermatter object.
fix: Various laser weapons that had broken autofire (E-TAR and the Tesla Cannon) now work
spellcheck: Grammar on some descriptions was corrected.
/:cl: